# Why create Mothora

Since 2021 the team has had the opportunity to analyze a variety of play-to-earn games striving to innovate in the GameFi ecosystem. By knowing our competition, **we could understand better what was working and what were the negative elements**.

Ultimately, current web3 P2E games proved what many feared: they are unsustainable in their current model, as they rely on the continuous upkeep of new players to sustain the value of the rewards provided in-game. Not only that, but it became apparent that grinding and repeating the same similar actions in hopes of receiving dwindling rewards is extremely non-appealing and the total opposite of fun. “Players” in the P2E arena became reward mercenaries instead of playing for the joy of the game. And it can be quickly agreed that this first breed of P2E games is visually underwhelming and the social component between players is disregarded, leading to low levels of immersion and fun.

We understand that current P2E game development is almost entirely focused on the “earning money” aspect, how not to hyperinflate the game's economy and make it worth it as an investment.  We understand the argument that a new segment of “players” views these games purely as financial products and income potential and that it is possible to cater to them with a fine-tuned economic model. However, we believe it is impossible to truly overcome the unsustainability problem without first making these games appeal to people who want to play them for entertainment purposes and not purely as a way to get money. That is, **by focusing on creating an actual game first!** And that’s why the development focus of many games in the web3 space has been wrong.

Third, web3 games have a significant problem to address should their target be to reach the mass numbers of traditional gamers: the user experience and the friction to access and play these games. Anyone familiar with playing blockchain games understands the pain of constantly clicking ‘approve’ for any action being made. The compromise often done by these games is the centralization of the accounting system, with users logging into the game in a traditional way using email and password and performing all the actions in it regardless of the existence of a blockchain. Then, this centralized account is connected to the user's decentralized wallet. Both are linked to process rewards, authorizing the selling of NFTs, or generally any on-chain action, away from the main game frontend. This is an attempt to evade, not to reduce, the authorization clicks that plague web3 games. **This means that any decentralized network layers that advance in the realm of contract-based accounts will likely be favored in terms of choice to deploy Mothora,** the reason being these systems allow for reducing user wallet friction at no decentralization compromises.

_**At Mothora, we offer a set of skills and capabilities that allow us to achieve the right balance when creating a web3 game for future gamers. These same skills will enable us to tackle the aforementioned problems, weighing in the needs of immersion, entertainment, proper incentive schemes, ownership, decentralization and the lowest UX friction possible. We believe in making a meaningful game just by the joy it provides, where players have the tools to shape their wishes for the game and enable unique experiences in their social engagements within it. And especially one where people can immerse themselves in virtual politics and strategies and display their allegiance and commitment to the game’s DAOs.**_

### This is why we decided to work on Mothora.

